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The impossible has happened: Testing Radeon and GeForce together in DirectX 12 | PCWorld
Explicit Multi-GPU with DirectX 12 – Control, Freedom, New Possibilities | NVIDIA Developer
AMD Abandons CrossFire Branding For Multi-GPU Setups Since DX12 Does It Differently | HotHardware
DirectX 12 Multi-GPU Technology Tested: GeForce and Radeon Paired Together | TechSpot
Ashes of Singularity: DirectX 12 Benchmark II review - DirectX 12: Explicit Multi-GPU performance
Nvidia and AMD Cross Multi GPU Tested In DirectX 12
Battlefield 1 DX12 Multi GPU Update DX12 Vs DX11 GTX 1080 TI SLI 4K Ultra Frame Rate Comparison - YouTube
Microsoft makes multi-GPU support easier for DX12 devs - Software - News - HEXUS.net
Deus Ex: Mankind Divided DX12 multi-GPU Tested - RX 480 vs GTX 1060 - YouTube
DirectX 12 Multi-GPU Performance - Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous Shading
DirectX 12 Multi-GPU Performance - Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous Shading
RedGamingTech
Mantle and DX12 Will Give Major Boost to Multi-GPU Systems, Says AMD | eTeknix
RedGamingTech
DirectX 12 Multi-GPU Technology Tested: GeForce and Radeon Paired Together > Benchmarks: 1080p Extreme Quality Results | TechSpot
DX12 Multi-GPU, live and well in Shadow Of The Tomb Raider | [H]ard|Forum
AMD+NVIDIA Multi-GPU DirectX12 Benchmark: R9 390X + GTX 970 in 'SLIFire' | GamersNexus - Gaming PC Builds & Hardware Benchmarks
Microsoft details cross-IHV multi-GPU tech in DirectX 12 | KitGuru
AMD Talks Tech On DirectX 12 Multi-GPU Frame Pacing In Next Gen Games | HotHardware
DirectX 12 Multiadapter Technology Allows Discrete and Integrated GPUs To Work Coherently - Demo Shows Big Performance Gains
DirectX 12 Explicit Multi-GPU Performance Review with Ashes of the Singularity | DirectX 12 Explicit Multi-GPU Performance Review with Ashes of the Singularity | GPU & Displays | OC3D Review