![unity - Making the camera look at the player while keeping another object in view - Game Development Stack Exchange unity - Making the camera look at the player while keeping another object in view - Game Development Stack Exchange](https://i.stack.imgur.com/bmtol.png)
unity - Making the camera look at the player while keeping another object in view - Game Development Stack Exchange
![unity3d - Using Main Camera with transform.LookAt at a target but no rotation of camera - Stack Overflow unity3d - Using Main Camera with transform.LookAt at a target but no rotation of camera - Stack Overflow](https://i.stack.imgur.com/U4fPP.png)
unity3d - Using Main Camera with transform.LookAt at a target but no rotation of camera - Stack Overflow
![graphics - Why is camera.LookAt, when camera is at (0, 0, 0), saying it turns -90 degrees about the axis to look at (1, 0, 0)? - Stack Overflow graphics - Why is camera.LookAt, when camera is at (0, 0, 0), saying it turns -90 degrees about the axis to look at (1, 0, 0)? - Stack Overflow](https://i.imgur.com/t5cLXZe.png)
graphics - Why is camera.LookAt, when camera is at (0, 0, 0), saying it turns -90 degrees about the axis to look at (1, 0, 0)? - Stack Overflow
![Ability to set OrbitControls different camera.lookAt vs controls.target · Issue #18476 · mrdoob/three.js · GitHub Ability to set OrbitControls different camera.lookAt vs controls.target · Issue #18476 · mrdoob/three.js · GitHub](https://user-images.githubusercontent.com/1710493/73110011-bda80b00-3eb9-11ea-8326-b8f6e5bcc5a3.png)